The ups and downs of Saints Row: the third remastered

Saints Row: The Third originally released in 2011, and it quickly became one of my favorite open world games. He combined cheeky foolishness with freedom of power, allowing players to conquer the city of Steelport with a mix of unique weapons, wacky costumes and cool vehicles. Today, a remastered version of this title is available on PS4, Xbox One and PC, and I tested the new layer of varnish. If you want to know if this exaggerated adventure is worth revisiting, these are the highs and lows that I encountered during my stay with Saints Row: The Third Remastered.

High: look great

From a graphical point of view, Saints Row: The Third Remastered has received more attention than your typical reissue. Comparing the old game and the new side by side reveals a beautiful new lighting system that brings out the best in the world. In addition, all of the main characters appear to have been reconstructed, with additional facial details that give them even more personality. The vehicle models have also undergone significant improvements, so the action is superb whether you’re driving through town, watching cutscenes or exploring on foot.

Weak: humor has aged badly

In many ways, I like the shameless rudeness of Saints Row: The Third. His obsession with fart and crotch jokes makes it clear that the priority is stupid fun rather than portraying a gritty crime story. However, in the nine years that have passed since its release, some elements of this humor have become uncomfortably dated, particularly with regard to race and gender. The game seems to be equally unresponsive to all the groups it shoots down, so no one feels particularly targeted – but that didn’t stop me from cringing my teeth.

High: improved performance

When it first released, Saints Row: The Third was ambitious in size and scope, which caused issues on PS3 and Xbox 360 in terms of frame rate, screen tearing, and other areas. The Switch version from last year was even worse; it worked so badly at launch that I had to stop playing. This remaster finally gives the game the smooth performance it deserves. You can unblock the framerate in the options menu, but playing on PS4 Pro, I got the best and most consistent results by blocking the action at 30 fps.

Low: The wrong kind of chaos

With flying bullets, rocking cars and rockets launching, Saints Row: The Third Remastered has a lot of chaos – but not everything is good. During the few hours that I played, I also encountered a lot of chaos from problems, accidents and other problems. Combined with a questionable AI ally, unreliable physique and bizarre enemy behavior, the whole experience always had a feeling of instability that left me feeling like I had to save every five minutes in case something went wrong irreparably.

High: lots of downloadable content

This remaster doesn’t just cover the base game. It encompasses all of the experience, including DLCs like mission packs, additional costumes, and wacky vehicles. Even better, all of this content is available early in the game, giving you access to many options that you would normally not have until much later. For example, as soon as you get a helipad, you can summon a revolutionary VTOL to get anywhere in the city in no time, firing its infinite ammo laser as you go. While weapons and vehicles spoil natural progression, Saints Row: The Third has never been too concerned with balance, and the additional options add more fun than they get.


For more of Saints Row, check out our wish list for what we want in Saints Row V, and our review of the latest episode in the series, Gat Out of Hell of 2015.

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